On December 5th and 6th, 2024, Tallinn, Estonia, became the hub for transformative discussions and presentations during the Transnational Project Meeting (TPM) and Multiplier Event II of the GaminGEE Project. This initiative, titled “GAMe-based tools to Foster an INtegrative model for early Gender Equality Education,” has been a groundbreaking collaboration aimed at equipping educators and families with innovative tools to address gender diversity and foster inclusivity.

Day 1: Transnational Project Meeting

The TPM on December 5th brought together project partners to review milestones, discuss challenges, and strategize for the project’s final stages.

Key Highlights:

  • Achievements and Administrative Issues:

An overview of the project’s accomplishments, including the development of guides and a game-based tool.
Budget discussions, reporting timelines, and administrative requirements.

  • Ethics and Quality Assurance:

Reflecting on the ethical framework that has guided the project, partners discussed quality assurance mechanisms ensuring all outputs meet high standards.

  • Feedback Integration:

The Burgos Learning Activity provided valuable insights that were integrated into the project’s tools and outputs, showcasing the importance of participant feedback in refining the project’s impact.

  • Game Development Progress:

The team presented the final stages of the game’s development, highlighting its technical and creative achievements as a key tool to promote gender diversity awareness.
The day concluded with a forward-looking discussion about dissemination and sustainability strategies, ensuring the project’s impact extends far beyond its official timeline.

Day 2: Multiplier Event II

On December 6th, the focus shifted to engaging a broader audience during the Multiplier Event II, held in-person. This event was designed to showcase the project’s outputs and gather feedback from educators, families, and stakeholders.

Event Highlights:

  • Attendees were introduced to the purpose, goals, and progress of GaminGEE, emphasizing the project’s mission to promote early gender equality education through innovative tools.
  • Result 1: The guides for families and educators were unveiled, offering practical strategies to foster inclusivity and address inappropriate behaviors. An interactive activity demonstrated the guides’ real-world application.
    Result 2: The game-based learning tool was showcased, with a promotional video and a live demonstration. This tool aims to educate young learners on gender diversity in an engaging and interactive way.
  • Participants shared their insights on using the guides and the game in educational settings, discussing practical challenges and strategies for maximizing impact.
  • The event closed with heartfelt thanks to all contributors and participants, celebrating the collective effort that brought the GaminGEE project to life.

As the GaminGEE Project nears its conclusion, its legacy is poised to inspire change in educational practices across Europe. The TPM and Multiplier Event demonstrated the power of collaboration and innovation in addressing complex societal challenges like gender diversity.

Next Steps:

  • Dissemination of the guides and game to a wider audience, ensuring accessibility for educators and families.
  • Continued advocacy for inclusive practices in education.
  • Exploring opportunities for future collaborations to build on the successes of GaminGEE.

 

The success of the GaminGEE Project, including these two pivotal events, would not have been possible without the dedication of its partners, including EUCW, UBU, Catness, GEYC, Queer Geography and Kveloce. Their expertise and passion have driven this initiative, creating tools that empower educators and foster understanding and tolerance.